On Sunday I attended my first tournament in Perth, here’s how I fared. The post is split in to pre and post tournament.
Photos courtesy of Liam
Pre-tournament
All of the strategies and schemes are available to read prior to the event in the players pack, allowing me to construct some lists prior to the tournament.
Game 1
Strategy – Extraction, Flank Deployment
Scheme pool – Convict Labor, Hunting Party, Neutralise the Leader, Undercover Entourage, Public Demonstration
After seeing Extraction and Undercover Entourage in the pool my the first master I think of is Seamus with sinister reputation. I want my crew to fight in the middle and try to get some points for Extraction. To this end Seamus has been given Sinister Reputation and Mad Haberdasher. The rest of the crew comprises of models that can attack WP and make the most out of Sinister Reputation.
I want to send Seamus in to the opposing deployment zone at the end of the game to get Undercover Entourage, my means of doing this will be using Distraction from Red Chapel Killer as he will probably be in the centre when the time comes, there should be enough corpses to make this happen and if there’s not: the Copycat killer will be in for a nasty surprise.
As for my other scheme I am taking Hunting Party, Seamus is good at killing things. Madame Sybelle with Bleeding Tongue has also been chosen to help kill things and to potentially force problematic opposing models to attack The Hanged.
List
Seamus — 4ss Cache
+Mad Haberdasher – 2ss
+Sinister Reputation – 1ss
+Red Chapel Killer – 1ss
Copycat Killer – 3ss
Madame Sybelle – 8ss
+Bleeding Tongue – 1ss
Nurse – 5ss
Rotten Belle – 5ss
Rotten Belle – 5ss
The Hanged – 9ss
Yin The Penangalan – 8ss
+Unnerving Aura – 1ss
Game 2
Strategy – Headhunter, Standard Deployment
Scheme pool – Convict Labor, Exhaust their Forces, Show of Force, Take
Prisoner, Search the Ruins
I intend to take Molly for this game, just because I want to play Molly.
I’ve picked Search the Ruins because it seems pretty easy with Molly, the plan is to Use Sybelle and a Belle to taxi Molly up to the centre on turn 1 and then use Molly to summon 2 drowned for their Finish the Job and interact to drop 3 scheme markers around the centre, then protect these scheme markers for the rest of the game, hopefully Philip and the Nanny can get their chatty on to protect them. Simple right?
Show of Force is my second scheme, I’m going to the centre of the board anyway so I may as well try to achieve this while I’m there. Almost every model in the crew has upgrades so I think this will work out fine.
As for Headhunter I’m just going to try and stop the other crew from picking up heads with my spirits, I have chosen a lot of tough models with the hope that this will make my crew resistant to decapitation.
I have decided to leave Tear of the Gorgon out as well as the Necrotic Machine, I haven’t done this before but I think I will be better off without them, the Machine can always be summoned if I need it anyway.
List
Molly Squidpiddge — 7ss
+Forgotten Path – 1ss
Datsue Ba – 8ss
+Spirit Whispers – 1ss
+Unnerving Aura – 1ss
Dead Doxy – 6ss
Izamu The Armor – 10ss
+Unnerving Aura – 1ss
Madame Sybelle – 8ss
+Bleeding Tongue – 1ss
Philip And The Nanny – 8ss
+Take Back The Night – 1ss
Game 3
Strategy – Guard the stash, Corner Deployment
Schemes – Convict labor, Leave Your Mark, Public Demonstration, Occupy their Turf, Detonate the Charges
Again I will be taking Molly, she’s my favourite! I would probably take her for game 1 as well, but Undercover Entourage is too good of an opportunity to use Seamus.
As far as strategic thoughts go, I think Molly can easily contest a stash on her own with her summons, use of Onryo and black blood should hopefully deter the other crew from the stash.
I will be taking detonate the charges for this game, as the stashes are a focal point on the board dropping scheme markers around them before the other crew shows up should hopefully net me an easy detonation. So as with the last game, the dream is to fling Molly up the board and drop some scheme markers on turn 1.
The last scheme is Leave Your Mark. I took a Necropunk to achieve this, and I will try and get a summoned model out of the fight to help as well.
List
Molly Squidpiddge — 7ss
+Forgotten Path – 1ss
Dead Doxy – 6ss
Izamu The Armor – 10ss
+Unnerving Aura – 1ss
Madame Sybelle – 8ss
+Bleeding Tongue – 1ss
Necropunk – 5ss
Philip And The Nanny – 8ss
+Take Back The Night – 1ss
Rotten Belle – 5ss
Post tournament
As they say, no plan survives contact with the enemy.
This time I won 1 of 3 games, I’m happy with that outcome as it’s rare for me to win and even rarer for me to get a win at an event. I was also fortunate enough to win best painted, and ended up with a translucent Lynch crew, this is the first translucent crew I’ve got so I am excited to see what cool things I can do with them!
This time I faced Ophelia which was a rude gremlin awakening, Mei Feng and The Victorias.
All of my lists remained unchanged, so no need to update any changes here.
As always I’m not going to write a detailed report as I never remember games well enough, so I will write key events.
Game 1 – Seamus vs James’ Viktorias
This was a textbook Viktorias victory, they ran in and sliced my crew to pieces.
The game opened with my Nurse being shot by a trapper and then later being shot to death by Vanessa. R.I.P
I moved up to the centre and took the informant marker and shifted it to my half of the board on turn 2, this was the only VP I got for the whole game.
Lazarus and Vanessa started to blast my crew apart pretty quickly on turn 2, scoring points for hunting party as my Belles were blown to pieces. The Viks then rolled up and begin to slice up Seamus, then finally Yin. I managed to Heal Seamus 4 wounds by making pokey Vik fail some WP duels with a Belle’s lure, sadly this was not enough to save him.
Sybelle moved up the board and tried to take out Vanessa and 2 Ronin who were chilling in the back line, Sybelle could not kill them, so I got no points from hunting party.
On turn 3 I decided to summon a Doxy with Seamus, the correct choice would have been to realise the centre was absolutely lost at this point and then use the corpse as a distraction so Seamus could teleport out and hopefully score points for undercover entourage. As I did not, Seamus met his demise at the hands of Pokey Vik, scoring James points for Neutralise the Leader.
I think I underestimated the Viks, I forgot about their ability that gives them buffs depending on how many cards they have in their control hand, this made it exceptionally harder to make them fail WP duels. This is probably the biggest reason that I think they are a really tough match up for Seamus. Secondly, this crew needs to be pretty bunch up to make the overlapping debuffs from Seamus and the Hanged work, the Viks love a bunched up enemy crew.
I also should have moved my Nurse a lot more carefully so she didn’t get shot early game, I could have used her to heal Seamus or possibly paralyze Pokey Vik. I also forgot to use the hat haha.
Final score: 1/10 loss
Game 2 – Molly vs Dave’s Mei Feng
Molly faced Arcanist Mei Feng in this game.
The game opened with Izamu being shot and slowed by a silent one, ultimately stopping him from getting to the centre in good time.
I stuck to the plan as well as I could and didn’t do too badly. Both crews advanced on the centre as quickly as they could, due to the large number of models in the centre it was best for me to use Molly to Summon as many things as I could to hold up Mei Feng. My main worry was having Molly kicked out of the centre by Mei Feng. Molly also used her (0) to make Izamu move up to the Silent one to engage him in melee.
The next turn Izamu got even with the silent one and cleaved him in half before moving towards the centre. He was then crushed by Kang and the Rail golem, if I remember correctly.
Molly managed to summon a drowned away from Mei’s crew to net a scheme marker for search the ruins, by turn 4 I managed to have all of my scheme markers down to score the 3 points, which I did at the end of the game.
We forgot to place head markers as we were playing, so we both decided to retroactively place them on turn 4… We both scored 2 points from the strategy.
Around turn 4 Molly was kicked out of the centre by Mei Feng, stopping my spirits from having black blood, I pushed Molly back with a Dead doxy by Mei feng was back on to her the next turn.
I attempted to score points for Show of force on turn 2 by using Sybelle to score, Datsue Ba couldn’t help as she had been squished by Kang and a Rail Golem early in the turn, on the left flank. Kang contested Sybelle from gaining points for this scheme the entire game.
At the end of the game Dave scored 2 points for Take Prisoner against Philip and the Nanny (I think it was this model), and 3 from Search the Ruins and won the game by 2 points.
This was the closest game of the day for me, we didn’t know who was going to win until the very last turn, a great game.
Final score: 5/7 Loss
Game 3 – Molly vs Michael’s Ophelia
After setup I realised how many gremlins there were on the board, I knew this was going to be a tough one.
This game opened with Rami Lacroix shooting Izamu in the face from the other side of the board, I decided he could weather it and then watched Izamu take 6 damage. I realised I should have cheated that harder when I realised the rest of Ophelia’s crew could probably shoot him to death really quickly, I then ran him behind a forest on the left flank to hide.
Meanwhile the rest of the gremlins crossed the board on the right side to contest the right stash. Meanwhile Philip and the Nanny and the Dead doxy moved to the left stash to contest it.
Molly moved in and summoned a mix of Hanged, Shikome and Onryo to combat the gremlins on the right stash marker, including Ophelia herself. The gremlins killed many summons each turn but were eventually whittled down by black blood.
Izamu moved towards the left stash marker to provide support for Philip and the Nanny, a sneaky Bushwhacker hiding in a forest near the stash sniped Izamu, Killing him. With Izamus final attack from A Warrior’s Death managed to get a straight flip on the Bushwhacker, I cheated in a red joker and Izamu took the Gremlin with him.
I planned to take out a gremlin with Izamu this way, the plan was to get shot and killed by Francois, but the Bushwhacker beat him to it.
Sybelle proceeded to whip Ophelia twice, both times scoring the comply trigger, Ophelia turned around and shot a bushwhacker, wounding it.
One turn 4 Molly managed to give Ophelia negatives with Whispered secret and then killed her with her casting action – Revelation.
Throughout the game we both scored a point each turn for Guard the Stash. At the end of the game we both called Detonate the charges and scored 2 points each.
On turns 4 and 5 I had a necropunk who had moved across the board manage to score some points for Occupy their turf, allowing me to win by two points.
This game was super close, Gremlin shooting is very scary! (Must… not… buy… Ophelia…)
This was the one game were I managed to stick to the plan well enough, I would have liked the necropunk to get up the board faster to achieve his scheme, but Francois was strutting around the middle-left like he owned the place, so I waited for Francois to move away before moving past him.
I can’t remember what it’s called, but some of the Gremlins can throw molotov cocktails or something, the burning it gives was totally unexpected and caught me off guard, I think it was Ophelia’s totems too, scary stuff!
Final Score: 7/5 win
I had a really great time on Sunday and can’t wait for the next event. Thanks to all of my opponents, I really enjoyed the games and everyone was very fun to play against and thanks to Liam for running the event and Gamagori for hosting.